2012-13
Computer Simulation and Gaming Associate in Applied Science Degree — Downtown Milwaukee Campus
Program Code: 10-153-1.11
This curriculum goes into effect in 2012-13.
This page was last updated in November 2011.
Overview — Computer Simulation and Gaming is an associate degree program designed to prepare you for a career in the entertainment and "edutainment" industries, specifically animation and gaming. However, the skills obtained in this degree are transferable to many other industries such as computer programming, multimedia development and film production. This cross-discipline program is designed to create a work-like environment while teaching concepts of planning, design, development and testing of computer simulation and gaming products. Students enrolled in the degree program will choose one of three emphases: Animation, Programming or Design. Students from all three disciplines will be required to work together on assignments so they are exposed to both aspects of the industry. The program gives students applied skills in upcoming technologies, object-oriented programming concepts, computer software languages, creative design, planning, modeling, communication, teamwork and problem analysis. Students will plan, create, produce and test simulations and games while understanding market applications, user ramifications and testing requirements. This degree is aimed at enhancing technical skills and preparing students for a broad range of jobs in rapidly changing technology fields.
Career Outlook — The use of this technology is widely accepted and increasing rapidly. Games are used as educational tools, not just for training pilots, soldiers and surgeons, but also in schools and businesses. Typical positions available are animator, modeler or artist in the animation focus; programmer, system analyst, application specialist or system software specialist in the programming focus. Other jobs in the gaming industry include tester, designer, writer, and audio producer.
Program Learning Outcomes — When you graduate from this program, employers will expect you to possess the following skills:
- Test simulations and games
- Design an architecture
- Lead team or project
- Create a working game module
- Communicate in a team environment
- Create 3D animations (Animation Focus)
- Create 3D models (Animation Focus)
- Design characters (Animation Focus)
- Storyboard your concepts (Animation Focus)
- Create environments (Animation Focus)
- Analyze, design and implement solutions (Programming or Design Focus)
- Apply system software principles (Programming Focus)
- Convert logic concepts into OOP code (Programming Focus)
- Manage assets and revision control (Programming Focus)
- Apply artificial intelligence principles (Programming or Design Focus)
- Design games (Design Focus)
- Create interactive displays (Design Focus)
Preparation for Admission — The following are required for admission to the program:
- A high school diploma or GED
- Demonstration of proficiency in basic skills through a course placement assessment
- Demonstration of basic computer skills in OS, word processing and the Internet
This program will transfer to one or more four-year institutions.
Possible Careers:
Animator 3D Artist 3D Modeler Project Lead/Team Lead Computer Programmer Computer Systems Analyst Computer Applications Specialist Computer Systems Software Specialist Game Designer Game Programmer Producer
Related Programs:
Animation eBusiness Technology Specialist IT Programmer/Analyst Visual Communication/Computer Graphics
For more information, call 414-297-MATC.
Curriculum effective 2012-13.
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TECHNICAL STUDIES |
Credits |
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( ) = Semester Order for Full-Time Students |
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(1) |
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VICOM-110 |
Introduction to Computer Simulation and Gaming |
3 |
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(1) |
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VICOM-115 |
CSG Production Lab |
3 |
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(2) |
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VICOM-129 |
CSG Architecture ‡ |
2 |
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(2) |
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VICOM-130 |
CSG Design ‡ |
3 |
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(3) |
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VICOM-181 |
CSG Collaborative Lab ‡ |
4 |
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(4) |
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VICOM-140 |
VICOM Practices ‡ |
2 |
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(4) |
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VICOM-180 |
Multimedia Collaborative Lab |
3 |
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Programming Emphasis
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(1) |
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VICOM-117 |
Game Logic and Problem Solving |
3 |
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(1) |
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ITDEV-110 |
Introduction to OO Programming |
3 |
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(2) |
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ITDEV-115 |
Intermediate OO Programming |
3 |
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(2) |
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VICOM-118 |
CSG Engine Scripting |
3 |
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(3) |
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VICOM-179 |
CSG API Programming |
4 |
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(3) |
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ITDEV-185 |
Advanced OO Programming |
3 |
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(4) |
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ITDEV-154 |
Data Structures and Programming |
3 |
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(4) |
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VICOM-132 |
Artificial Intelligence |
3 |
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Animation Emphasis |
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(1) |
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ANIM-105 |
Texture and Material Editing |
3 |
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(1) |
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ANIM-106 |
Principles of 3D Animation ‡ |
3 |
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(2) |
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ANIM-120 |
Environment and Set Design ‡ |
3 |
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(2) |
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ANIM-125 |
3D Modeling ‡ |
4 |
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(3) |
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ANIM-140 |
Timeline Key Frames and Kinematics ‡ |
3 |
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(3) |
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ANIM-115 |
Refining the Character ‡ |
3 |
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(4) |
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ANIM-135 |
Character Expression & Lip Sync ‡ |
3 |
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(4) |
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ANIM-160 |
Animation Portfolio ‡ |
3 |
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Design Emphasis |
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(1) |
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VICOM-117 |
Game Logic and Problem Solving |
3 |
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(1) |
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VICOM-152 |
Interactive Design for Multimedia |
3 |
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(2) |
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VICOM-133 |
Intermediate Game Design |
3 |
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(2) |
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VICOM-118 |
CSG Engine Scripting |
3 |
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(3) |
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VICOM-138 |
Advanced Game Design |
3 |
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(3) |
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VICOM-179 |
CSG API Programming |
4 |
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(4) |
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VICOM-119 |
Interactive Simulation Displays |
3 |
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(4) |
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VICOM-132 |
Artificial Intelligence |
3 |
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GENERAL STUDIES
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ECON-195 |
Economics |
3 |
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OR |
Any 200-series ECON course |
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ENG-151 and
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Communication Skills 1
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3
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ENG-152 |
Communication Skills 2 ‡ |
3 |
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OR |
ENG-201 and any 200-series ENG or SPEECH course |
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MATH-107
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College Mathematics
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3
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OR |
Any 200-series MATH course |
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NATSCI-167
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Science of Technology
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3
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OR |
Any 200-series NATSCI course |
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PSYCH-199
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Psychology of Human Relations
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3
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OR |
Any 200-series PSYCH course |
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SOCSC-197
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Contemporary American Society
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3
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OR |
Any 200-series SOCSCI or HIST course |
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Suggested Electives: 3 Credits Needed |
3 |
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ITDEV-121 |
Advanced Programming with C++ ‡ |
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VICOM-137 |
Interactive Video ‡ |
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ANIM-157 |
Intermediate 3D Animation ‡ |
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TOTAL CREDITS: 69 |
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Program curriculum requirements are subject to change.
NOTE: Students who have not been accepted, or have not decided on a program, may begin with GENERAL STUDIES courses, if course prerequisites have been met.
For information about specific courses, see Course Descriptions.
For course descriptions, class times, locations or to register online, visit INFOnline.
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