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2012-13

Computer Simulation and Gaming
Associate in Applied Science Degree — Downtown Milwaukee Campus

Program Code: 10-153-1.11

This curriculum goes into effect in 2012-13.

This page was last updated in November 2011.

Overview — Computer Simulation and Gaming is an associate degree program designed to prepare you for a career in the entertainment and "edutainment" industries, specifically animation and gaming. However, the skills obtained in this degree are transferable to many other industries such as computer programming, multimedia development and film production. This cross-discipline program is designed to create a work-like environment while teaching concepts of planning, design, development and testing of computer simulation and gaming products. Students enrolled in the degree program will choose one of three emphases: Animation, Programming or Design. Students from all three disciplines will be required to work together on assignments so they are exposed to both aspects of the industry. The program gives students applied skills in upcoming technologies, object-oriented programming concepts, computer software languages, creative design, planning, modeling, communication, teamwork and problem analysis. Students will plan, create, produce and test simulations and games while understanding market applications, user ramifications and testing requirements. This degree is aimed at enhancing technical skills and preparing students for a broad range of jobs in rapidly changing technology fields. 

Career Outlook — The use of this technology is widely accepted and increasing rapidly. Games are used as educational tools, not just for training pilots, soldiers and surgeons, but also in schools and businesses. Typical positions available are animator, modeler or artist in the animation focus; programmer, system analyst, application specialist or system software specialist in the programming focus. Other jobs in the gaming industry include tester, designer, writer, and audio producer.

Program Learning Outcomes — When you graduate from this program, employers will expect you to possess the following skills:

  • Test simulations and games
  • Design an architecture
  • Lead team or project
  • Create a working game module
  • Communicate in a team environment
  • Create 3D animations (Animation Focus)
  • Create 3D models (Animation Focus)
  • Design characters (Animation Focus)
  • Storyboard your concepts (Animation Focus)
  • Create environments (Animation Focus)
  • Analyze, design and implement solutions (Programming or Design Focus)
  • Apply system software principles (Programming Focus)
  • Convert logic concepts into OOP code (Programming Focus)
  • Manage assets and revision control (Programming Focus)
  • Apply artificial intelligence principles (Programming or Design Focus)
  • Design games (Design Focus)
  • Create interactive displays (Design Focus)

Preparation for Admission — The following are required for admission to the program:

  • A high school diploma or GED
  • Demonstration of proficiency in basic skills through a course placement assessment
  • Demonstration of basic computer skills in OS, word processing and the Internet

 This program will transfer to one or more four-year institutions.

Possible Careers:

Animator
3D Artist
3D Modeler
Project Lead/Team Lead
Computer Programmer
Computer Systems Analyst
Computer Applications Specialist
Computer Systems Software Specialist
Game Designer
Game Programmer
Producer

Related Programs:

Animation
eBusiness Technology Specialist
IT Programmer/Analyst
Visual Communication/Computer Graphics

For more information, call 414-297-MATC.

Curriculum effective 2012-13.

TECHNICAL STUDIES 

Credits

 

( ) = Semester Order for Full-Time Students

 

 

(1)

VICOM-110

Introduction to Computer Simulation and Gaming

3

(1)

VICOM-115

CSG Production Lab

    3

(2)

VICOM-129

CSG Architecture ‡

2

(2)

VICOM-130

CSG Design ‡

3

(3)

 

VICOM-181

CSG Collaborative Lab ‡

4

 

(4)

VICOM-140

VICOM Practices ‡

2

(4)

 

VICOM-180

Multimedia Collaborative Lab

3

 


Programming Emphasis

(1)

VICOM-117

Game Logic and Problem Solving

    3

(1)

 

ITDEV-110

Introduction to OO Programming

3

 

(2)

 

ITDEV-115

Intermediate OO Programming

3

 

(2)

VICOM-118

CSG Engine Scripting

    3

(3)

VICOM-179

CSG API Programming

4

(3)

 

ITDEV-185

Advanced OO Programming

3

 

(4)

ITDEV-154

Data Structures and Programming

3

(4)

 

VICOM-132

Artificial Intelligence

    3

 

Animation Emphasis

(1)

ANIM-105

Texture and Material Editing

    3

(1)

ANIM-106

Principles of 3D Animation ‡

3

(2)

ANIM-120

Environment and Set Design ‡

    3

(2)

ANIM-125

3D Modeling ‡

    4

(3)

ANIM-140

Timeline Key Frames and Kinematics ‡

    3

(3)

ANIM-115

Refining the Character ‡

    3

(4)

ANIM-135

Character Expression & Lip Sync ‡

    3

(4)

ANIM-160

Animation Portfolio ‡

    3

Design Emphasis

(1)

VICOM-117

Game Logic and Problem Solving

    3

(1)

VICOM-152

Interactive Design for Multimedia

    3

(2)

VICOM-133

Intermediate Game Design

    3

(2)

VICOM-118

CSG Engine Scripting

    3

(3)

VICOM-138

Advanced Game Design

    3

(3)

VICOM-179

CSG API Programming

    4

(4)

VICOM-119

Interactive Simulation Displays

    3

(4)

VICOM-132

Artificial Intelligence

    3


GENERAL STUDIES

 

 

ECON-195

Economics

3

OR

Any 200-series ECON course

 


ENG-151 and


Communication Skills 1


3

 

 

ENG-152

Communication Skills 2 ‡

3

 

 

 

OR

ENG-201 and any 200-series ENG or SPEECH course

 

 

 


MATH-107


College Mathematics


3

 

 

 

OR

Any 200-series MATH course

 

 

 


NATSCI-167


Science of Technology


3

 

 

 

OR

Any 200-series NATSCI course

 

 

 


PSYCH-199


Psychology of Human Relations


3

 

 

 

OR

Any 200-series PSYCH course

 

 

 


SOCSC-197


Contemporary American Society


3

 

 

 

OR

Any 200-series SOCSCI or HIST course

 

 

 

 Suggested Electives: 3 Credits Needed

   

     3

ITDEV-121

Advanced Programming with C++ ‡

VICOM-137

Interactive Video ‡

ANIM-157

Intermediate 3D Animation ‡

 

                                                                                 TOTAL CREDITS:  69

 

 

Program curriculum requirements are subject to change.

‡ Prerequisite required.

NOTE: Students who have not been accepted, or have not decided on a program, may begin with GENERAL STUDIES courses, if course prerequisites have been met.

For information about specific courses, see Course Descriptions.

For course descriptions, class times, locations or to register online, visit INFOnline.

 

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