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Animation
Associate in Applied Science Degree — Downtown Milwaukee Campus

 Program code: 10-207-1

This curriculum goes into effect starting with the summer 2008 semester.

This page was last updated in July 2007.

Overview — This program is designed to prepare students for a career in the field of 3D Animation. MATC's unique facilities, in combination with the curriculum of this program, offer students a comprehensive background in 3D Animation. Coursework covers basic skills in drawing, traditional animation and the use of tools such as Photoshop and AfterEffects. Coursework also covers advanced skills in 3D modeling, lighting, texturing, animation and specialized skills such as lip-sync and character animation. Portfolio reviews in several courses are designed to allow the student to compile samples of their work and initiate a job search.

Career Outlook — The career potential for animation is exceptional. 3D animation is being used in more industries and in more ways than ever before. From previsualization of architectural spaces to video games to effects in movies, animation is everywhere. When you graduate from this program, employers will expect you to possess the following skills:

  • Project planning
  • Concept sketching
  • Storyboarding
  • 3D modeling techniques
  • 3D animation skills
  • Texture creation skills
  • Lighting techniques
  • Rendering techniques
  • Particle systems knowledge

Career Preparation and Expected Learning Outcomes — This fast-paced degree program is designed to prepare students for careers in the field of 3D Animation. Portfolio reviews in several courses are designed to allow the student to compile samples of their work and initiate a job search.

Preparation for Admission — The following are required for admission to the program:

  • A high school diploma or GED
  • Demonstration of proficiency in basic skills through a course placement assessment

 This program will transfer to one or more four-year institutions.

Possible
Careers:

Storyboard Artist
Layout Artist
Concept Artist
Designer, Modeler, Lighter, Renderer
Game Designer
Game Modeler
Game Animator
Texture Artist
Effects Animator
Character Rigging and Posing 

Related Programs:

Visual Communication/Computer Graphics
Graphic Design
Architectural Technology

For more information, call 414-297-MATC.

Curriculum effective 2008-2009.

TECHNICAL COURSES 

Credits

 

( ) = Semester Order for Full-Time Students

 

 

(1)

 

ANIM-101

Basic Drawing for Animators

3

 

(1)

 

ANIM-104

Principles of Character Development

3

 

(1)

 

ANIM-106

Principles of 3D Animation

3

 

(1)

VICOM-127

Illustrated Storytelling

3

(2)

 

ANIM-120

Environment and Set Design ‡

3

 

(2)

 

ANIM-125

3D Modeling ‡

4

 

(2)

 

ANIM-180

Digital Cinematography ‡

3

 

(3)

 

ANIM-115

Refining the Character ‡

3

 

(3)

 

ANIM-130

3D Simulations and Illustrations ‡

3

 

(3)

 

ANIM-140

Timelines, Keyframes and Kinematics ‡

3

 

(4)

 

ANIM-135

Character Expression and Lipsync ‡

3

 

(4)

ANIM-150

Animation Studio 1 ‡

2

(4)

 

ANIM-155

Animation Internship ‡

2

 

(4)

 

ANIM-160

Animation Portfolio ‡

3

 

(4)

 

ANIM-165 

Digital Post Production ‡ 

 3 

 


GENERAL STUDIES:

 

 

ECON-195
OR

ECON-195
Any 200-series ECON course

3

ENG-151 and

Communication Skills 1‡

3

 

ENG-152

Communication Skills 2‡

OR

ENG-201 and any 200-series ENG or SPEECH course

 

MATH-106
OR

Introduction to College Math ‡
Any 200-series MATH course

    3

 

NATSCI-167
OR

Science of Technology
Any 200-series NATSCI course

3

PSYCH-199
OR

Psychology of Human Relations
Any 200-series PSYCH course

3

SOCSCI-197
OR

Contemporary American Society
Any 200-series SOCSCI or HIST course

    3

 

 

 

 

 

 

ELECTIVE COURSES: Six Credits Required (Suggestions listed below) 

 

 

 

COMART-103

Comprehensive Graphic Design

3

 

 

 

ANIM-156

Intro to 2D Animation ‡

3

 

VICOM-134

Audio Production

3

TOTAL CREDITS: 68

‡  

Prerequisite Required.

NOTE: Students who have not been accepted, or have not decided on a program, may begin with GENERAL STUDIES courses, if course prerequisites have been met.

Program curriculum requirements are subject to change.

For course descriptions, class times, locations or to register online, visit INFOnline.

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